![]() For instance, one of your units might lose a leg and become peg-legged, gets brain damage from a head injury and has to take Intelligence checks in order to remember what they're even doing, or if you're running a chaos warband one of your mutants might mutate in ways that can be a tremendous boon or make you have to use them in a completely different play style. Maybe even moreso since you CAN royally screw yourself if you don't meet your wyrdstone quota (green stones you collect from missions) and that your units can become crippled and changed in much more interesting ways than DD. The AI is pretty simplistic and won't do a lot of things that surprise you - and sometimes it's outright braindead.ĭespite its flaws, it's a fun turn-based strategy with the same kind of permanence of Darkest Dungeon. It can be overwhelming if you don't take the time to go through the tutorial missions, and a single mission can take a while to complete especially if you're trying to gather up loot from the battlefield (since scavenging is your main source of income). It's kind of an unpolished game in my experience. one is sci-fi, the other a gothic dungeon crawler). For starters, the two have very different themes (i.e. Mordheim comes to mind, as already mentioned. XCOM series (Especially Enemy Unknown + Long War Mod) You may first think the XCOM series shares very little in common with Darkest Dungeon.
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